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The Blues Classes[]

Tricksters[]

Blues 1
[]

Itching Powder[]

  • Immediately removes all helpful effects from target. Deals 100% damage.

Cheer[]

  • 100% chance to remove harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns

Rogues[]

Blues 2

Sticky Goo[]

  • Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns.

Cupcake Trap []

  • Forces all enemies to attack target bird and suffer 100% of their dealt damage. Lasts 2 turns.

Spies[]

Blues 3

Smoke Bomb []

  • Deals 85% damage. All other enemies receive 35% damage.

Glee

  • Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns.

Skulkers []

Blues 4

Weak Spot[]

  • Deals 90% damage. Target takes +30% damage for 2 turns

Tricksy Trick []

  • Target bird attacks a random target for 35% damage. Harmful side effects of this attack are applied to all enemies. 

Marksmen[]

Blues 5

Volley[]

  • Deals 2 x 50% damage. Target suffers 35% damage per attack for 3 turns.

Ambush []

  • Target bird takes damage instead of Blues.  If target bird is attacked. Blues counter with an attack of their own with 50% damage. Lasts 2 turns.


Treasure Hunters[]

The blues

Buy Some Time[]

  • Deals 90% damage. 65% chance to reset the target's charge counter by 1.

Untouchable[]

  • Target becomes immune to negative effects and reflects them back. Last 3 turns.
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