Red's Classes[]
(1) Knight[]
Main article: Red's Knight Class
Price
Free |
Attack
Deals 115% damage. Forces target to attack Red for 3 turns. |
Protect
Target receives 55% less damage. Lasts 2 turns. |
Upgrades: Basic, Elite, Legacy, and Superhero
Info: The initial Red class.
(2) Guardian[]
Main article: Red's Guardian Class
Price
100 |
Overpower
Deals 115% damage. Lowers target attack power by 25% for 2 turns. |
Area of Fortitude
All birds take 25% less damage. Lasts 4 turns. |
Upgrades: Basic, Elite, Winter, and 4th of July
Info: A well-rounded class. A mediocre but long lasting shield, and a new, slightly better de-buff. It works well as a standard upgrade from Knight.
(3) Samurai[]
Main article: Red's Samurai Class
Price
80 |
Dragon Strike
Deals 3x 50% damage. |
Defensive Formation
Target bird takes 50% less damage and all other birds take 40% less damage. Lasts 1 turn. |
Upgrades: Basic, Elite, Cosmic, and Challenger
Info: Widely accepted as the best class for Red, great damage, great shield, and it is amazing in many class combos.
(4) Paladin[]
Main article: Red's Paladin Class
Price
130 |
Holy Strike
Deals 135% damage. Most hurt bird is healed by 40% of dealt damage. |
Devotion
Target receives 35% less damage and the Paladin gets the attack instead of the target bird. Lasts 3 turns. |
Upgrades: Basic, Elite, Pumpkin, and Ice
Info: A cleric-like class that focuses more on protecting and keeping alive instead of healing
(5) Avenger[]
Main article: Red's Avenger Class
Price
Not purchasable. |
Revenge
Deals 90% damage. Damage increases by 2% every 1% HP lost. |
I Dare You!
Target receives 20% less damage, and all enemies target them for 2 turns. |
Upgrades: Basic, Elite, All-Star
Info: A class that can only be gotten if you have 490 Stars collected in total across all levels. Arguably the worst class for Red.
(6) Stone Guard[]
Main article: Red's Stone Guard Class
Price
260 |
Feral Assault
Deals 2x 65% damage. Targets suffering from negative effects receive 150% damage. |
Ancestral Protection
Target is protected for 3 turns. Attackers deal -40% damage after attacking the target. Lasts 3 turns. |
Upgrades: Basic, Elite, Challenger
Info: a class exclusive to "Into The Jungle" Event. Expensive, being double what the Paladin costs.