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Pigs are the antagonists of the game, appearing in every level throughout the game.

See Bosses to see King Pig, Prince Porky, and Wizpig, and to read more about boss pigs.

Note that the further you go in the game, the more health and strength most pigs will get.

Minion Pigs

Stick Pig

Stick Pig

Pig Guard
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Pig Guard

Tickle

  • Deals 22 damage. Empties the Rage Chili by 5%

Soldier Pig

Bash

Deals 75 damage. Stumble

Backstab

  • Deals 2x 10 damage.

Sneer

  • Laughs stupidly. No effect at all!

Rogue Leader

Over there!

  • Charge: 2 turns. Commands all pigs to attack the same target. Lasts 2 turns.

Backstab

  • Deals 2x 14 damage.

Wealthy Rogue

Run Away

  • Charge: 3 turns. Runs away, never to be seen again!

Full Pockets

  • Drops snoutlings when damaged.

Drops lots of 50 snoutlings when dead

Corporal

Bat

  • Deals 71 damage.

Lick

  • Charge: 2 turns. Heals 600 health.

Desert pig

Hit

  • Deals 20 damage. 30% chance to lower attack of target for 1 turn.

Painful hit

  • Deals 96 damage.

Desert pig leader

Hit

  • Deals 162 damage. 60% chance to lower attack of target for 1 turn.

Charged hit

  • Charge: 3 turns. Deals 544 damage. Heals by 10% of health.

Tiny snowpig

Cold whac

Way of the pig

  • Deals 143 damage. 20% chance to stun target for 1 turn.

A kiss to make it all better...

  • Charge: 2 turns. Heals all pigs with 374 health.

Pyromist

Bomby bomb

  • Deals 142 damage to all birds.

Explode

  • When the pyromist is killed, all birds are hurt by 27 damage.

Chinese guamage to all.

Big mb

Bomb powerarge: 2 turns. Kills itself and deals 70 damage to all.

Dynamiteill itself and deals 3 x 55 damage to all.

Bomb crate

Eggman's blow

  • Deals 30 damage.

Cave brute

Heal

Big hearty bash

  • Immune to harmful effects.

Battering Brute

Battering Ram

  • Deals 100 damage.

Ironclad

  • Any enemy that attacks it takes 20 damage. This 'defense' ability lasts for 5 turns.

Iro

  • Ignores damage less than 10.

Cactus Knight Captain

  • Ignores damage less than 66.

Shogun

Tribal bounty

  • Deals 102x3 damage. Empties the rage chilli by 15%.

Empty rage chilli

  • Charge: 2 turns. Deals 300 damage and empties the rage chilli by 100%.

Ironclad

  • Ignores damage less than 40.

Ronin

Tribal bounty

  • Deals 89 damage. Em

Ironclad

  • Ignores damage less than 135.

Marine knight

Water knock

  • Deals 54 damage.

Target

  • Charge: 2 turns. Commandll pigs to attack one enemy. Lasts 3 turns.

Ironclad

  • Ignores damage less than 100.

Clockwork knight

Mechanical knget's attack is lowered.

Revive

  • Revives three turns after being knocked out.

Mummy

Sandy burp

  • Deals 110 damage. 5% chance to stun target for 1 turn.

Revive

  • Revives three turns after being knocked out.

Wet mummyg knocked out.

Pharaoh pig

Blast of sand

  • Charge: 3 turns. Deals 1779 damage to all enemies.

Annoying

  • Increases attack of all allies by 20%.

R

  • Revives 2 turns after being knocked out.

Voodoo berserker

Bash

  • Charge: 2 turns. Deals 1411 damage and heals 200% health.

Revive

  • Revives three turns after being knocked out.

Stinky Stanley

Om nom nom

  • Charge: 2 turns. Deals 49
  • Charge: 2 turns. Deals 457 damage. Target also takes 236 damage for the next 4 turns.

Rev

  • Revives three tn(Chronicle Cave Boss)

BAAAASSSHH!

  • Deals 1002 damage. L
  • Charge: 2 turns. Deals138 damage and lowers attack of target.

Revive

  • Revives two turns after being knocked out.

Will-O-Whisp

H

  • Deals 62 damage.

Icy protection

  • Places this on one ally. Ca attackers to miss the ally pig with a 25% chance.

Revive

  • Revives two turns after being knocked out.

Banshee

Siren song

  • Deals 31+1001 damage.

Cry for help

  • Charge: 3 turns. Calls ghost allies for support.

Revive

  • Revives two turns after being knocked out.

Howle

  • Heals 18 health.

Revive

  • Revives two turns after being knocked out.

Spirit

Boo!

  • Deals 10 damage.

Protective bubble

  • Spell is placed on one ally. It is a bubbdgesfdf
  • Revives two turns after being knocked out.

Horror

Concentrated boo!

  • Deals 298 damage.

Revive

  • Revives two turns after being knocked out.

Lamp Horror

Concentrated haunt

  • Deals 342 damage.

Icy protection

  • Spell placed on one ally. Causes attacker to miss pig with a 100% chance.

Revive

  • Revives two turns after being knocked out.

Water Horror

Concentrated scare

  • Deals 145 damage. 20% chance to stun target for 1 turn.

Revive

  • Revives two turns after being knocked out.

Stool Horror

Concentrated old whack

  • Charge: 2 turns. Deals 567 damage and lowers attack of target.

Revive

  • Revives two turns after being knocked out.

Hairy Horror

Concentrated siren song

  • Deals 16+278 damage.

Cry for help

  • Charge: 3e to target bird and 12 damage to all other birds.

Thunder power

  • Places an orb shield around target ally. Birds that attack the target ally take 213 damage.

Nature pig

Magic

  • Charge: 2 turns. Deals 54 damage to all birds. Lowers all birds' attack power.

Nature pig's ale

  • Puts a healing spell on all pigs. Heals 223 health each turn for the next 5 turns.

Necromancer

Magic

  • Injects one bird with health stealer. Every turn the bird will have 100 health zapped out and the 100 health will be given to the Necromancer.

Cry for help

  • Charge: 3 turns. Summons undead allies.

Revive

  • Revives 3 turns after being knocked out.

Icy pig

Magic

  • Charge: 2 turns. Deals 543 damage to all birds and blocks their rage abilities.

Cold power

  • Deals 6x 125 damage to one bird.

Spirit Caller

Big magic

  • Injects one bird with health taker, each turn the bird will have 300 health zapped out and the 300 health goes to the Spirit Caller.

Cry for help

  • Charge: 3 turns. Summons undead allies.

Revive

  • Revives 3 turns after being knocked out.

Special Spirit Caller (runs away in nine waves of Mouth Pool,fights in the tenth) ( Special Boss)

Encounter 1-9:

Run away

  • Charge: 3 turns. Runs away never to be seen again.

Revive

  • Revives 2 turns after being knocked out.

Encounter 10:

Extreme magic

  • Injects all birds with health taker, each turn the birds will have 350 health zapped out of them and goes to the Special spirit caller. Because of it being more than one bird, the 350 healths will add up (example: 2x 350 health to the pig, and so on).

Mad curse

  • Heals 456 health, and deals 7 damage to all birds.

Cry for help

  • Charge: 2 turns. Summons undead allies.

Revive

  • Revives 2 turns after bein

Yo ho ho!

  • Charge: 2 turns. Calls pirate allies as support.

Pirate master

  • Target ally immediately attacks.

Dirty tricks

  • Immune to harmful effects.

Undead Pirate Captain

Four season stroke

  • Deals 500x2 damage.

Negative effects

  • Deals 122 damage. Target's attack power is lowered, their healing is lowered by 25%, and they will take 99 damage for the next 3 turns.

Dirty tricks

  • Immune to harmful effects.

Revive

  • Revives 3 turns after being knocked out.

Pilot pig

Bottleneck

  • Deals 56 damage to all birds.

Annoying

  • Increases attack power of all pigs by 5%.

Mandarin

Chinese symbol

  • Deals 224 damage.

Piggin'

  • Charge: 3 turns. Deals 78 damage. 50% chance to stun target for 1 turn.

Chieftain

Aimed slap

  • Deals 431 damage. 3% chance to remove helpful effects from the target.

Lick

  • Charge: 2 turns. Heals all pigs with 561 health.

Antler pig

Chill

Tinker

Tinker smack

  • Deals 3x 31 damage. Heals for 25% of health.

Repair

  • Heals all robot pigs (if any in level) by 5000 health.

Annoying

  • Increases attack power of all pigs by 10ddgrfdgtt%.

Captain Redbeard ( is also Chronicle Cave boss)

Won't survive this

  • Deals 992x2 damage

Shadow summon

  • Summons pirate pigs as support.

Pirate master

  • Target ally gains 80% more attack power. Also this attack heals Captain Redbeard with 2000 health.

Dirty tricks

  • Immune to harmful effects.

Pirate Pigs

Have dirty tricks passive effect.

Matey

Puncture

  • Deals 26 damage. Target also takes 330 damage for the next 3 turns.

Dirty tricks

  • Immune to harmful effects.

Pirate

Puncture

  • Deals 215x2 damage. Lowers attack of target.

Dirty tricks

  • Immune to harmful effects.

Pirate veteran

Puncture

  • Deals 3 x180 damage. 10% chance to stun target for 1 turn.

Counter

  • Target counters enemies' attacks, dealing 200% damage. Lasts 2 turns.

Dirty tricks

  • Immune to harmful effects.

Air pirate

Ram

  • Deals 69 damage.

Giving orders

  • Target ally immediately attacks.

Annoying

  • Target gains 50% more attack power. Lasts 3 turns.

Dirty tricks

  • Immune to harmful effects.

Adventurer

Whiplash

  • Deals 435 damage. Lowers target's attack power.

Counter

  • Target counters enemies' attacks, dealing 200% damage. Lasts 8 turns.

Washout

  • Heals 299 health.

Dirty tricks

  • Immune to harmful effects.

Submariner

Ram

  • Deals 132 damage.

Meatloaf afterload

  • Deals 29 damage. Target also takes 11 damage for the next 7 turns.

Annoying

  • Deals 1 damage. Blocks target's raghftdsffg
  • Deals 435 damage.

Lick

  • Heals all pigs with 38 health.

Tiki storm

  • Deals 300 damage to all birds and heals 95 health.


Voodoo doctor

Voodoo storm

  • Deals 560 damage to all birds and also decreases their attack power.

Focus

  • Commands all pigs to attack one bird. Lasts 5 turns.

Lick

  • Heals all pigs with 149 health.

Ice shaman

Portalality

  • Deals 31 damage. And when the target heals, they are not healed and instead heals the ice shaman.

Ice storm

  • Charge: 2 turns. Deals 322 damage to all birds. Also decreases their healing by 100%, meaning they will be healed with 0 health.

Cave shaman

Cave storm

  • Deals 74 damage to all birds.

Lick

  • Heals 501 health.

Ice Shaman King (Chronicle Cave boss)

Dark Shaman (Chronicle Cave boss)

Ninja pigs

These pigs ignore damage higher than 88.

Black ninja

Ram

  • Deals 4 x87 damage.

Dodge

  • Ignores damage greater than 88.

Red ninja

Ram

  • Deals 4 x108 damage.

Icy protection

  • Places it on one ally. Enemies that attack the ally have a 5% chance to miss the pig.

Dodge

  • Ignores damage higher than 88.

Master ninja

Bone-breaking blow

  • Deals 4x 62 damage to all birds. Lowers their attack power too.

Healing spell

  • Places it on one ally. Every turn that ally will be healed 202 health for the next 3 turns.

Dodge

  • Ignores damage higher than 88.

Shadow pig

Forced blow

  • Deals 5 x100 damage. Lowers target's attack power.

Slight heal

  • Heals 100 health.

Stunner

  • Charge: 3 turns. Stuns one enemy (for 1 turn), deals 1000 damage to another, and heals the last one by 200 health.

Dodge

  • Ignores damage higher than 88.

Ninja bowman

Arrow shot

  • Deals 90 damage to target and 75 to all other birds.

Dodge

  • Ignores damage higher than 88.

Little ninja

Pigmies

These are little wild pigs with ingrown lips and bones on their heads.

Tiny Pigmies

Stampede

  • Deals 3x 32 damage.

Pigmy shooters

Numbing poison

  • Deals 3x 10 damage. Blocks target's rage ability. Target also takes 54 damage for the next 2 turns.

Call friends

  • Charge: 3 turns. Calls other pigmy shooters as support.

Forest pigmies

Stampede

  • Deals 3x 21 damage. Lowers target's attack power. Lasts 4 turns.

Call friends

  • Charge: 3 turns. Calls other forest pigmies as support.

Ice pigmies

Stampede

  • Deals 3x 179 damage.

Ice protection

  • Places it on one ally. Causes attackers to miss the pig with a 40% chance.

Call friends

  • Charge: 3 turns. Calls other ice pigmies as support.

Tribal pack

Tiki storm

  • Deals 3 x345 damage to all birds. Lowers their attack power.

Numbing parasite

  • Deals 3 x14 damage. Target also takes 142 damage for the next 10 turns.

Takedown

  • Deals 3 x1000 damage.

Dragon Pigmies

Dragon Stampede

  • Deals 3x 88 damage.

Guard

  • Places on one ally. If the ally is attacked, the Dragon Pigmies take the damage instead of the ally. Lasts 3 turns.

Slight heal

  • Heals 122 health.

Call friends

  • Charge: 3 turns. Summons other dragon pigmies as support.

Robot Pigs

Exclusive to the "Raiding Party" event.

Tinkered drone

Tinker drill

  • Deals 52 damage.

Tinker heal

  • Heals 20 health.

Doom drone

Rocket launch

  • Deals 990 damage. All other birds take 100 damage.

Guard

  • Places it on one ally. If the ally is attacked the Doom Drone will take the damage instead. Lasts 3 turns.

Call for help

  • Charge: 3 turns. Summons Tinkered Drone allies.

Projecter Drone

Projected drill

  • Deals 69 damage.

Project

  • Duplicates 1 pig in the level, but with 10% more health.

Slow summon

  • Summons 1 mechanic every 2 turns.

Red hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on Red. Lasts 4 turns.

Tinker drill

  • Deals 97 damage.

Yellow hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on Chuck. Lasts 4 turns.

Tinker drill

  • Deals 35 damage.

White hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on Matilda. Lasts 4 turns.

Tinker drill

  • Deals 146 damage.

Black hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on Bomb. Lasts 4 turns.

Tinker drill

  • Deals 100 damage.

Blue hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on The Blues. Lasts 4 turns.

Tinker drill

  • Deals 82 damage.

Feiry

Flamethrower attack

  • Deals 397 damage to all birds.

Over there!

  • Commands all pigs to focus attacks on Red. Lasts 8 turns.

Red hunter

  • If Red attacks Feiry, Red will be hurt with 150 damage.

Hasty

Quick drill

  • Deals 4x 21 damage to all birds.

Over there!

  • Commands all pigs to focus attacks on Chuck. Lasts 8 turns.

Yellow hunter

  • If Chuck attacks Hasty, Chuck will be hurt with 150 damage.

Crafty

Sly drill

  • Deals 64 damage to all birds. Lowers their attack power too.

Over there!

  • Commands all pigs to focus attacks on Matilda. Lasts 8 turns.

White hunter

  • If Matilda attacks Crafty, Matilda will be hurt with 150 damage.

Sneaky

Sneaky's fog

  • Deals 334 damage to all birds. 50% chance to remove helpful effects from the birds.

Over there!

  • Commands all pigs to focus attacks on Bomb. Lasts 8 turns.

Black hunter

  • If Bomb attacks Sneaky, Bomb will be hurt by 150 damage.

Frosty

Wet splash

  • Deals 122 damage. 100% chance to stun target for 1 turn.

Over there!

  • Commands all pigs to focus attacks on The Blues. Lasts 8 turns.

Blue hunter

  • If The Blues attack Frosty, The Blues will be hurt by 150 damage.


Bird enemies

These birds actually became more angry than you thought, that they are even against you.

Sword Spirit

Angry Bird: charge: 3 turns. Deals 903 damage.

Fortify: Takes 55% less damage for the next 2 turns.

Duel of Honor: You can't use potions.

Puzzle And Dragons characters

Exclusive to "into the void" special event.

Woodsie

Punch

  • Deals 25 damage.

Bubblie

Storm of bubbles

  • Deals 152 damage to all birds.

Protection bubble

  • Places it on one ally. Absorbs 70 damage. Lasts 1 turn.

Dragon seed

Tiny punch

  • Deals 9 damage.

Stumble

  • The monster stumbles and does nothing. Stupid Dragon Seed.

Shynee

Punch

  • Deals 198 damage. Lowers attack power of target.

Baddie

Black magic

  • Deals 13 damage. Target is cursed. If bird are attacked, their attackers will heal.

Big Baddie

Black magic

  • Deals 234 damage. Target is cursed. If bird are attacked, their attackers will heal.

Great woodsie

Donk

  • Charge: 3 turns. Deals 453 damage.

Slight heal

  • Heals 10 health.

Tyrra

Punch

  • Deals 200 damage.

Annoying

  • Increases attack power of all allies by 20%.

Lil' green dragon

Punch

  • Charge: 2 turns. Deals 134 damage to all birds.

Ironclad

  • Ignores damage lower than 166.

Tyrranos

Punch

  • Deals 340 damage.

Annoying

  • Increases attack power of all allies by 20%.

Call tyrras

  • Charge: 3 turns. Summons Tyrra allies.

Earth dragon

Punch

  • Charge: 2 turns. Deals 546 damage to all birds.

Call Lil' green dragons

  • Charge: 3 turns. Calls lil' green dragon allies.

Ironclad

  • Ignores damage lower than 243.

Falcon Horus

Scare

  • Deals 176 damage. 5% chance to stun target for 1 turn.

Falcon power

  • Increases attack power of all allies by 50%.

Revive

  • Revives 3 turns after being knocked out.

Draggie

Numbing poison

  • Deals 123 damage. Target also takes 5 damage for the next 3 turns.

Draggie knight

Numbing parasite

  • Deals 1114 damage. Blocks target's rage ability.

Knight's honour

  • Charge: 3 turns. Heals all monsters with 299 health.

Tamadra

Run away

  • Charge: 3 turns. Runs away, never to be seen again!

Full pockets

  • Drops a snoutling if taking damage.

Sonic characters

Appear in the sonic event.

Tiny crabmeat

Pinch

  • Deals 2 x 99 damage.

Crabmeat

Brute pinch

  • Deals 3 x 108 damage.

Down-evolution

  • When killed, it turns into 2 tiny crabmeats.

Egg pawn

Poke

  • Deals 245 damage. Empties the rage chilli by 5%.

Eggman's offer

  • Charge: 2 turns. Heals 299 health.

Giant egg pawn

Bada boom punch

  • Charge: 2 turns. Deals 675 damage and lowers target's attack power.

Eggman's offer

  • Charge: 3 turns. Heals everyone with 498 health.

Moto bug

Wheel kick

  • Deals 187 damage. Target takes 25% more damage for 2 turns.

Oiled up

  • Deals 122 damage. Target takes 34 damage for the next 4 turns.

Spikes

Puncture

  • Deals 133 damage. Target takes 5% more damage for 20 turns.

Spike shield

  • Birds attacking the chosen ally receive 154 damage. Lasts 3 turns.

Big spikes

Spike eject

  • Deals 435 damage.

Spike shot

  • Deals 212 damage. 50% chance to stun target for 1 turn.

Spike pucker

  • Deals 3 x 111 damage. Target takes 10% more damage for 7 turns.

Electro spinner

Electro slash

  • Charge: 2 turns. Deals 2 x 195 damage to all birds.

Attack buddy

  • All allies gain 10% more attack.

Shield spinner

Weak slash

  • Charge: 2 turns. Deals 2 x 16 damage to all birds. Lowers all target attack powers.

Shield

  • All enemies resist 90% of dealt damage. Lasts 3 turns.

Chopper fish

Bite

  • Charge: 2 turns. Deals 744 damage.

Heal

  • Heals 2991 health.

Chop

  • Charge: 3 turns. Deals 2991 damage and heals 10 health.

Blue chopper fish

Bite

  • Charge: 3 turns. Deals 786 damage to all birds.

Heal

  • Heals 400 health.

Chop

  • Charge: 3 turns. Deals 1008 damage to all birds and heals 60 health.

Big bad buzz bomber

Buzz dart

  • Deals 596 damage. Target suffers 25% more damage for 2 turns.

Paralysing blow

  • Charge: 3 turns. Deals 1189 damage to all birds. Birds currently suffering negative effects are stunned for 1 turn.

Will of buzzing

  • The big bad buzz bomber gains 100% more attack power once it's health is under 20%.

Bomb of healing

  • Charge: 2 turns. Heals 398 health. All other monsters are healed by 115 health.

Golden moto bug

Drive away

  • Charge: 3 turns. Drives away, never to be seen again!

Full pockets

  • Drops a snoutling when taking damage.


Special Bosses

Special Bosses are enemies that have special features and are available exclusively to their corresponding special level.

For More info on these bosses go to the Bosses page.


Special Spirit Caller (Mouth Pool)

Poseidon Pig (Maelstrom/Whirpool)

Sword Spirit (Old Nesting Barrows 4)

Golden Pig (Golden Clouds daily bonus)

Poseidon Pig

He is a very strong ghost pig that does an extremely harmful attack. His average health is 42000 and does about 100-200 damage. He also revives after 2 turns. He has a big anchor as a weapon and has seaweed with a snail on his head. He is currently only available in the whirlpool level which is unlocked after obtaining the Submarine.

For more info on the Poseidon Pig go to the Bosses page.


Golden pig

Golden Pig is also a pig that can be fought in golden clouds daily bonus level every day. he comes small in the first three days,and gets bigger and harder in the other 4 days of the week.

For more info on the Golden Pig go to Golden Pig page.

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