FANDOM


Pigs are the antagonists of the game, appearing in every level throughout the game.

See Bosses to see King Pig, Prince Porky, and Wizpig, and to read more about boss pigs.

Note that the further you go in the game, the more health and strength most pigs will get.

Minion PigsEdit

Stick Pig

Poke

  • Deals 7 damage.

Stumble

  • The pig stumbles and does nothing. Stupid pig.


Farmer

Headbutt

  • Deals 32 damage.

Stumble

  • The pig stumbles and does nothing. Stupid pig.


Worker Pig

Headbutt

  • Deals 24 damage.


Archaeologist

Headbutt

  • Deals 32 damage.


Pig Guard

Tickle

  • Deals 22 damage. Empties the Rage Chili by 5%.


Soldier Pig

Bash

  • Deals 75 damage.

Stumble

  • The pig stumbles and does nothing. Stupid pig.


Bird Catcher

Catch

  • Deals 13 damage. 5% chance to stun target for 1 turn.


Rogue

Backstab

  • Deals 2x 10 damage.

Sneer

  • Laughs stupidly. No effect at all!


Rogue Leader

Over there!

  • Charge: 2 turns. Commands all pigs to attack the same target. Lasts 2 turns.

Backstab

  • Deals 2x 14 damage.


Wealthy Rogue

Run Away

  • Charge: 3 turns. Runs away, never to be seen again!

Full Pockets

  • Drops snoutlings when damaged.

Drops lots of 50 snoutlings when dead


Corporal

Bat

  • Deals 71 damage.

Lick

  • Charge: 2 turns. Heals 600 health.

Desert pig

Hit

  • Deals 20 damage. 30% chance to lower attack of target for 1 turn.

Painful hit

  • Deals 96 damage.

Desert pig leader

Hit

  • Deals 162 damage. 60% chance to lower attack of target for 1 turn.

Charged hit

  • Charge: 3 turns. Deals 544 damage. Heals by 10% of health.

Tiny snowpig

Cold whack

  • Deals 12 damage. 10% chance to remove helpful effects from target.

Snowpig

Freezing whack

  • Deals 50 damage. 15% chance to remove helpful effects from target.

Monty (1st encounter)

Nasty bat

  • Deals 128 damage.

Defense

  • Causes the attacker to miss the pig with a 50% chance. Lasts 3 turns.

Monty (2nd encounter)

Demand for help

  • calls rogues for support.

Annoying

  • Increases attack of all allies by 20%.

Nasty bat

  • Deals 3 damage.

Lancer

Fine tickle

  • Deals 61 damage. Empties the rage chilli by 15%.

Slight heal

  • Heals 5 health.

Apprentice

Small magic

  • Deals 54 damage. Lowers attack of target.

Protective bubble

  • Placed on one ally. The bubble absorbs 20% of damage. Lasts 2 turns.

Stumble

  • The pig stumbles and does nothing. Stupid pig.

Santa's little helper

Cooldown

  • Deals 59 damage.

Lantern Pig

Way of the pig

  • Deals 143 damage. 20% chance to stun target for 1 turn.

A kiss to make it all better...

  • Charge: 2 turns. Heals all pigs with 374 health.

Pyromist

Bomby bomb

  • Deals 142 damage to all birds.

Explode

  • When the pyromist is killed, all birds are hurt by 27 damage.

Chinese guard

Thud

  • Deals 34 damage. Healing of target is decreased by 25%.

Stumble

  • The pig stumbles and does nothing. Stupid pig!

Pass the parcel

  • When the Chinese Guard dies, one other pig is healed by 2200 health.

Mechanic

Wrench smack

  • Deals 124 damage.

Repair

  • Heals all robot pigs (if any in the level) by 875 health.

Lawrence (special boss)

Golden Pig (Boss)

BombsEdit

They explode after a while.

Trap bomb

Bomb power

  • Charge: 2 turns. Kills itself and deals 10 damage to all.

Royal bomb

Bomb power

  • Charge: 2 turns. Kills itself and deals 140 damage to all.

Big trap bomb

Bomb power

  • Charge: 3 turns. Kills itself and deals 110 damage to all.

Underwater mine

Bomb power

  • Charge: 2 turns. Kills itself and deals 185 damage to all.

Snowball bomb

Bomb power

  • Charge: 2 turns. Kills itself and deals 70 damage to all.

Dynamite

Dyno blow

  • Charge: 2 turns. Kill itself and deals 3 x 55 damage to all.

Bomb crate

Eggman's blow

  • Charge: 2 turns. Kills itself and deals 65 damage to all. All lose attack power for 3 turns.

Brute PigsEdit

These are bigger pigs with big old bodies and sharp teeth sticking out.

Brute

Donk

  • Charge: 3 turns. Deals 400 damage.

Big pirate

Hearty bash

  • Charge: 3 turns. Deals 320 damage to all enemies.

Dirty tricks

  • Immune to harmful effects.

Cabin boy (boss)

Haymaker

  • Charge: 3 turns. Deals 500 damage to all enemies and lowers attack of all enemies.

Slight heal

  • Heals 10 health.

Dirty tricks

  • Is immune to harmful effects.

Brawler

Whonk!

  • Charge: 3 turns. Deals 500 damage. 10% chance to stun target for 1 turn.

Boss brawler (Boss)

Huge Whonk!

  • Charge: 2 turns. Deals 788 damage and heals for 50% of health. 100% chance to stun target for 1 turn.

Support

  • Charge: 3 turns. Calls Brawler allies.

Frankenpig

Zombie bash

  • Charge: 3 turns. Deals 100 damage to target and 96 damage to all other enemies.

Revive

  • Revives three turns after being knocked out.

Frost hog

Freezing smash

  • Charge: 3 turns. Deals 50 damage and lowers attack of target.

Primeval frost hog (boss)

Wheeze of death

  • Charge: 3 turns. Deals 346 damage. Target also takes 422 damage for the next 2 turns.

Slight heal

  • Heals 100 health.

Pound

  • Deals 30 damage.

Cave brute

Heal hit

  • Charge: 3 turns. Deals 230 damage and heals 40 health.

Big sailor

Big hearty bash

  • Charge: 3 turns. Deals 600 damage to all enemies and heals 2 health.

Dirty tricks

  • Immune to harmful effects.

Battering Brute

Battering Ram

  • Charge: 3 turns. Deals 1132 damage. All other birds take 433 damage.

Stun

  • When the battering brute attacks, he stuns himself for 2 turns.

Ironclad pigsEdit

These pigs show a brave smile and have the ironclad effect.

Guard captain

Knock

  • Deals 100 damage.

Ironclad

  • Ignores damage less than 10.

Cactus Knight

Spike

  • Deals 100 damage. Target also takes 34 damage for the next four turns.

Defense

  • Any enemy that attacks it takes 20 damage. This 'defense' ability lasts for 5 turns.

Ironclad

  • Ignores damage less than 10.

Cactus Knight Captain

Tough spike

  • Deals 200 damage. Target also takes 90 damage for the next 10 turns.

Tough defense

  • Any enemy that attacks it takes 200 damage. This 'defense' ability lasts for 7 turns.

Ironclad

  • Ignores damage less than 66.

Shogun

Tribal bounty

  • Deals 136 damage. Empties the rage chilli by 15%.

Empty rage chilli

  • Charge: 2 turns. Deals 300 damage and empties the rage chilli by 100%.

Ironclad

  • Ignores damage less than 40.

Ronin

Tribal bounty

  • Deals 679 damage. Empties the rage chilli by 60%.

Empty rage chilli

  • Charge: 3 turns. Deals 200 damage to all enemies and empties the rage chilli by 100%. Also blocks all enemies' rage ability.

Ironclad

  • Ignores damage less than 100.

Royal Guard

Heal hit

  • Deals 200 damage and heals 100 health.

Full heal

  • Charge: 3 turns. Heals all health.

Ironclad

  • Ignores damage less than 120.

Royal Bodyguard

Charged hit

  • Charge: 3 turns. Deals 2 x 160 damage and heals 2 x 160 health.

Full heal

  • Charge: 3 turns. Heals all health.

Heal spell

  • Puts a heal spell on one ally which heals that ally 69 health every turn. Spell lasts 4 turns.

Call

  • Calls royal guards as support.

Ironclad

  • Ignores damage less than 80.

Ice knight

Ice knock

  • Deals 234 damage and heals 8 health.

Shield

  • Is put on one ally and the shield absorbs 300 damage. Spell lasts 3 turns.

Ironclad

  • Ignores damage less than 110.

Dark knight ( aka Darth Vader Pig)

Light saber bash

  • Deals 239 damage.

Electric force

  • Places a shield on one ally which absorbs 670 damage. Spell lasts 5 turns.

Slight heal

  • Heals 50 health.

Ironclad

  • Ignores damage less than 135.

Marine knight

Water knock

  • Deals 54 damage.

Target

  • Charge: 2 turns. Commands all pigs to attack one enemy. Lasts 3 turns.

Ironclad

  • Ignores damage less than 100.

Clockwork knight

Mechanical knock

  • Deals 111 damage. Lowers attack power of target.

Time lapse

  • Their is a 50% chance that the clockwork knight will get another turn after attacking.

Ironclad

  • Ignores damage less than 127.

Zombie PigsEdit

Pigs that revive 3 turns after being knocked out.

Zombie

Bash

  • Deals 49 damage.

Undead

  • Revives three turns after being knocked out.

Stinky zombie

Vomit

  • Charge: 2 turns. Deals 56 damage. Target also takes 10 damage for the next 3 turns.

Undead

  • Revives three turns after being knocked out.

Zombie knight

Bash

  • Deals 92 damage and Target's attack is lowered.

Revive

  • Revives three turns after being knocked out.

Mummy

Sandy burp

  • Deals 110 damage. 5% chance to stun target for 1 turn.

Revive

  • Revives three turns after being knocked out.

Wet mummy

Ram

  • Deals 67 damage. 10% chance to stun target for 1 turn.

Slight heal

  • Heals 34 health.

Revive

  • Revives three turns after being knocked out.

Pharaoh pig

Blast of sand

  • Charge: 3 turns. Deals 245 damage to all enemies.

Annoying

  • Increases attack of all allies by 20%.

Revive

  • Revives 2 turns after being knocked out.

Voodoo berserker

Bash

  • Charge: 2 turns. Deals 123 damage and heals 88 health.

Revive

  • Revives three turns after being knocked out.

Stinky Stanley

Om nom nom

  • Charge: 2 turns. Deals 455 damage and heals 30% health.

Hard time

  • Dereases attack of all enemies.

Revive

  • Revives three turns after being knocked out.

Lefty

Concentrated bash

  • Deals 300 damage and decreases attack of target.

Revive

  • Revives three turns after being knocked out.

Righty

Concentrated vomit

  • Charge: 2 turns. Deals 457 damage. Target also takes 236 damage for the next 4 turns.

Revive

  • Revives three turns after being knocked out.

Knight Of The Living dead (Chronicle Cave Boss)

BAAAASSSHH!

  • Deals 1002 damage. Lowers attack of target.

Slight heal

  • Heals 5644 health.

Revive

  • Revives three turns after being knocked out.

Ghost PigsEdit

These are white, floating, undead pigs.They also revive 2 turns after being knocked out.

Ghost

Boo!

  • Deals 54 damage.

Revive

  • Charge: Revives two turns after being knocked out.

Ship's Kobold

Scare

  • Deals 21 damage. 5% to stun target for 1 turn.

Revive

  • Revives two turns after being knocked out.

Poltergeist

Old smack

  • Charge: 2 turns. Deals 138 damage and lowers attack of target.

Revive

  • Revives two turns after being knocked out.

Will-O-Whisp

Haunt

  • Deals 62 damage.

Icy protection

  • Places this on one ally. Causes attackers to miss the ally pig with a 25% chance.

Revive

  • Revives two turns after being knocked out.

Banshee

Siren song

  • Deals 100 damage.

Cry for help

  • Charge: 3 turns. Calls ghost allies for support.

Revive

  • Revives two turns after being knocked out.

Howler

Howl

  • Deals 453 damage. 50% chance to stun target for 2 turns.

Cry for help

  • Charge: 3 turns. Calls ghost allies for support.

Slight heal

  • Heals 18 health.

Revive

  • Revives two turns after being knocked out.

Spirit

Boo!

  • Deals 10 damage.

Protective bubble

  • Spell is placed on one ally. It is a bubble that absorbs 23 damage. Lasts 5 turns.

Revive

  • Revives two turns after being knocked out.

Horror

Concentrated boo!

  • Deals 298 damage.

Revive

  • Revives two turns after being knocked out.

Lamp Horror

Concentrated haunt

  • Deals 342 damage.

Icy protection

  • Spell placed on one ally. Causes attacker to miss pig with a 100% chance.

Revive

  • Revives two turns after being knocked out.

Water Horror

Concentrated scare

  • Deals 145 damage. 20% chance to stun target for 1 turn.

Revive

  • Revives two turns after being knocked out.

Stool Horror

Concentrated old whack

  • Charge: 2 turns. Deals 567 damage and lowers attack of target.

Revive

  • Revives two turns after being knocked out.

Hairy Horror

Concentrated siren song

  • Deals 200 damage.

Cry for help

  • Charge: 3 turns. Calls horror allies for support.

Revive

  • Revives two turns after being knocked out.

Mini Horror (Chronicle Cave boss)

See Bosses.

Poseidon Pig ( Special Boss)

Info at the bottom of the page.

Magic PigsEdit

They have a white beard and do magic base attacks.

Pyro pig

Magic

  • Charge: 2 turns. Deals 324 damage to all birds.

Fire power

  • Increases attack power of all allies by 10%.

Lightning pig

Magic

  • Charge: 2 turns. Deals 255 damage to target bird and 12 damage to all other birds.

Thunder power

  • Places an orb shield around target ally. Birds that attack the target ally take 213 damage.

Nature pig

Magic

  • Charge: 2 turns. Deals 54 damage to all birds. Lowers all birds' attack power.

Nature pig's ale

  • Puts a healing spell on all pigs. Heals 223 health each turn for the next 5 turns.

Necromancer

Magic

  • Injects one bird with health stealer. Every turn the bird will have 100 health zapped out and the 100 health will be given to the Necromancer.

Cry for help

  • Charge: 3 turns. Summons undead allies.

Revive

  • Revives 3 turns after being knocked out.

Icy pig

Magic

  • Charge: 2 turns. Deals 543 damage to all birds and blocks their rage abilities.

Cold power

  • Deals 6x 125 damage to one bird.

Spirit Caller

Big magic

  • Injects one bird with health taker, each turn the bird will have 300 health zapped out and the 300 health goes to the Spirit Caller.

Cry for help

  • Charge: 3 turns. Summons undead allies.

Revive

  • Revives 3 turns after being knocked out.

Special Spirit Caller (runs away in nine waves of Mouth Pool,fights in the tenth) ( Special Boss)

Encounter 1-9:

Run away

  • Charge: 3 turns. Runs away never to be seen again.

Revive

  • Revives 2 turns after being knocked out.

Encounter 10:

Extreme magic

  • Injects all birds with health taker, each turn the birds will have 350 health zapped out of them and goes to the Special spirit caller. Because of it being more than one bird, the 350 healths will add up (example: 2x 350 health to the pig, and so on).

Mad curse

  • Heals 456 health, and deals 7 damage to all birds.

Cry for help

  • Charge: 2 turns. Summons undead allies.

Revive

  • Revives 2 turns after being knocked out.

Infernal Firebug (Chronicle Cave boss)

Extreme magic

  • Charge: 2 turns. Deals 1000 damage to all enemies.

Firebug power

  • increases attack power of all pigs by 50%.

Mad curse

  • Heals 3000 health.

Tempest pig

Big magic

  • Charge: 2 turns. Deals 700 damage to target bird and 231 damage to all other birds.

Thunder power

  • Places an orb shield on one ally. Birds that attack the ally receives 589 damage.

Earthblood pig

Big magic

  • Charge: 2 turns. Deals 460 damage to all birds and lowers their attack power.

Earthblood pig's ale

  • Puts a heal spell on all allies. Every turn all pigs are healed by 679 health for the next 10 turns.

Blizzard pig

Big magic

  • Charge: 2 turns. Deals 344 damage to all birds and blocks their rage ability.

Cold power

  • Deals 9 x 221 damage to one bird.

Inferno pig

Big magic

  • Charge: 2 turns. Deals 588 damage to all birds.

Fire power

  • All pigs gain 10% more attack power.

Santa pig

Magic

  • Charge: 2 turns. Deals 127 damage to all birds.

Christmas power

  • Charge: 3 turns. Summons Antler pigs as support.

Foreman PigsEdit

Have orange moustaches.

Big boss

Firm slap

  • Deals 146 damage.

Munchies!

  • Charge: 3 turns. Launches out five different pig attacks.

Foreman

Thwomp

  • Deals 334 damage. Decreases target's received healing by 25%.

Death thwomp

  • Charge: 2 turns. Stuns all birds for 1 turn.

Annoying

  • Increases attack power of all allies by 20%.

Pirate Captain

Seasoned stroke

  • Deals 120 damage to all birds. Lowers their attack power as well.

Yo ho ho!

  • Charge: 3 turns. Calls pirate allies as support.

Pirate master

  • Target ally immediately attacks.

Dirty tricks

  • Immune to harmful effects.

Undead Pirate Captain

Four season stroke

  • Deals 500 damage.

Negative effects

  • Deals 122 damage. Target's attack power is lowered, their healing is lowered by 25%, and they will take 99 damage for the next 3 turns.

Dirty tricks

  • Immune to harmful effects.

Revive

  • Revives 3 turns after being knocked out.

Pilot pig

Bottleneck

  • Deals 56 damage to all birds.

Annoying

  • Increases attack power of all pigs by 5%.

Mandarin

Chinese symbol

  • Deals 102 damage.

Piggin'

  • Charge: 3 turns. Deals 78 damage. 50% chance to stun target for 1 turn.

Chieftain

Aimed slap

  • Deals 431 damage. 3% chance to remove helpful effects from the target.

Lick

  • Charge: 2 turns. Heals all pigs with 561 health.

Antler pig

Chill

  • Deals 456 damage. Lowers attack power of target.

Slight heal

  • Heals 15 health.

Tinker

Tinker smack

  • Deals 3x 31 damage. Heals for 25% of health.

Repair

  • Heals all robot pigs (if any in level) by 5000 health.

Annoying

  • Increases attack power of all pigs by 10%.

Captain Redbeard ( is also Chronicle Cave boss)

Won't survive this

  • Charge: 3 turns. Deals 5000 damage to all birds. Sometimes as he attacks it fails so you are safe.

Shadow summon

  • Summons pirate pigs as support.

Pirate master

  • Target ally gains 80% more attack power. Also this attack heals Captain Redbeard with 2000 health.

Dirty tricks

  • Immune to harmful effects.

Pirate PigsEdit

Have dirty tricks passive effect.

Matey

Puncture

  • Deals 8 damage. Target also takes 33 damage for the next 3 turns.

Dirty tricks

  • Immune to harmful effects.

Pirate

Puncture

  • Deals 52 damage. Lowers attack of target.

Dirty tricks

  • Immune to harmful effects.

Pirate veteran

Puncture

  • Deals 2 x180 damage. 10% chance to stun target for 1 turn.

Counter

  • Target counters enemies' attacks, dealing 200% damage. Lasts 2 turns.

Dirty tricks

  • Immune to harmful effects.

Air pirate

Ram

  • Deals 69 damage.

Giving orders

  • Target ally immediately attacks.

Annoying

  • Target gains 50% more attack power. Lasts 3 turns.

Dirty tricks

  • Immune to harmful effects.

Adventurer

Whiplash

  • Deals 435 damage. Lowers target's attack power.

Counter

  • Target counters enemies' attacks, dealing 200% damage. Lasts 8 turns.

Washout

  • Heals 299 health.

Dirty tricks

  • Immune to harmful effects.

Submariner

Ram

  • Deals 132 damage.

Meatloaf afterload

  • Deals 29 damage. Target also takes 11 damage for the next 7 turns.

Annoying

  • Deals 1 damage. Blocks target's rage ability.

Dirty tricks

  • Immune to harmful effects.

Healer PigsEdit

These pigs heal other pigs as passive attack.

Smutje

Black storm

  • Charge: 2 turns. Deals 50 damage to all birds.

Lick

  • Puts a heal spell on one ally. Every turn that ally will be healed with 213 health. Lasts 4 turns.

Dirty tricks

  • Immune to harmful effects.

Shaman

Wind storm

  • Deals 123 damage to all birds. Decreases their received healing by 70%.

Lick

  • Charge: 2 turns. Heals all pigs with 400 health.

Witch doctor

Smoke bomb

  • Deals 435 damage.

Lick

  • Heals all pigs with 38 health.

Tiki storm

  • Deals 300 damage to all birds and heals 95 health.


Voodoo doctor

Voodoo storm

  • Deals 560 damage to all birds and also decreases their attack power.

Focus

  • Commands all pigs to attack one bird. Lasts 5 turns.

Lick

  • Heals all pigs with 149 health.

Ice shaman

Portalality

  • Deals 31 damage. And when the target heals, they are not healed and instead heals the ice shaman.

Ice storm

  • Charge: 2 turns. Deals 322 damage to all birds. Also decreases their healing by 100%, meaning they will be healed with 0 health.

Cave shaman

Cave storm

  • Deals 74 damage to all birds.

Lick

  • Heals 501 health.

Ice Shaman King (Chronicle Cave boss)

Dark Shaman (Chronicle Cave boss)

Ninja pigsEdit

These pigs ignore damage higher than 88.

Black ninja

Ram

  • Deals 4 x87 damage.

Dodge

  • Ignores damage greater than 88.

Red ninja

Ram

  • Deals 4 x108 damage.

Icy protection

  • Places it on one ally. Enemies that attack the ally have a 5% chance to miss the pig.

Dodge

  • Ignores damage higher than 88.

Master ninja

Bone-breaking blow

  • Deals 4x 62 damage to all birds. Lowers their attack power too.

Healing spell

  • Places it on one ally. Every turn that ally will be healed 202 health for the next 3 turns.

Dodge

  • Ignores damage higher than 88.

Shadow pig

Forced blow

  • Deals 5 x100 damage. Lowers target's attack power.

Slight heal

  • Heals 100 health.

Stunner

  • Charge: 3 turns. Stuns one enemy (for 1 turn), deals 1000 damage to another, and heals the last one by 200 health.

Dodge

  • Ignores damage higher than 88.

Ninja bowman

Arrow shot

  • Deals 90 damage to target and 75 to all other birds.

Dodge

  • Ignores damage higher than 88.

Little ninja

PigmiesEdit

These are little wild pigs with ingrown lips and bones on their heads.

Tiny Pigmies

Stampede

  • Deals 3x 32 damage.

Pigmy shooters

Numbing poison

  • Deals 3x 10 damage. Blocks target's rage ability. Target also takes 54 damage for the next 2 turns.

Call friends

  • Charge: 3 turns. Calls other pigmy shooters as support.

Forest pigmies

Stampede

  • Deals 3x 21 damage. Lowers target's attack power. Lasts 4 turns.

Call friends

  • Charge: 3 turns. Calls other forest pigmies as support.

Ice pigmies

Stampede

  • Deals 3x 179 damage.

Ice protection

  • Places it on one ally. Causes attackers to miss the pig with a 40% chance.

Call friends

  • Charge: 3 turns. Calls other ice pigmies as support.

Tribal pack

Tiki storm

  • Deals 3 x345 damage to all birds. Lowers their attack power.

Numbing parasite

  • Deals 3 x14 damage. Target also takes 142 damage for the next 10 turns.

Takedown

  • Deals 3 x1000 damage.

Dragon Pigmies

Dragon Stampede

  • Deals 3x 88 damage.

Guard

  • Places on one ally. If the ally is attacked, the Dragon Pigmies take the damage instead of the ally. Lasts 3 turns.

Slight heal

  • Heals 122 health.

Call friends

  • Charge: 3 turns. Summons other dragon pigmies as support.

Robot PigsEdit

Exclusive to the "Raiding Party" event.

Tinkered drone

Tinker drill

  • Deals 52 damage.

Tinker heal

  • Heals 20 health.

Doom drone

Rocket launch

  • Deals 327 damage. All other birds take 100 damage.

Guard

  • Places it on one ally. If the ally is attacked the Doom Drone will take the damage instead. Lasts 3 turns.

Call for help

  • Charge: 3 turns. Summons Tinkered Drone allies.

Projecter Drone

Projected drill

  • Deals 69 damage.

Project

  • Duplicates 1 pig in the level, but with 10% more health.

Slow summon

  • Summons 1 mechanic every 2 turns.

Red hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on Red. Lasts 4 turns.

Tinker drill

  • Deals 97 damage.

Yellow hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on Chuck. Lasts 4 turns.

Tinker drill

  • Deals 35 damage.

White hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on Matilda. Lasts 4 turns.

Tinker drill

  • Deals 146 damage.

Black hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on Bomb. Lasts 4 turns.

Tinker drill

  • Deals 100 damage.

Blue hunter drone

Over there!

  • Charge: 2 turns. Commands all pigs to focus attacks on The Blues. Lasts 4 turns.

Tinker drill

  • Deals 82 damage.

Feiry

Flamethrower attack

  • Deals 397 damage to all birds.

Over there!

  • Commands all pigs to focus attacks on Red. Lasts 8 turns.

Red hunter

  • If Red attacks Feiry, Red will be hurt with 150 damage.

Hasty

Quick drill

  • Deals 4x 21 damage to all birds.

Over there!

  • Commands all pigs to focus attacks on Chuck. Lasts 8 turns.

Yellow hunter

  • If Chuck attacks Hasty, Chuck will be hurt with 150 damage.

Crafty

Sly drill

  • Deals 64 damage to all birds. Lowers their attack power too.

Over there!

  • Commands all pigs to focus attacks on Matilda. Lasts 8 turns.

White hunter

  • If Matilda attacks Crafty, Matilda will be hurt with 150 damage.

Sneaky

Sneaky's fog

  • Deals 334 damage to all birds. 50% chance to remove helpful effects from the birds.

Over there!

  • Commands all pigs to focus attacks on Bomb. Lasts 8 turns.

Black hunter

  • If Bomb attacks Sneaky, Bomb will be hurt by 150 damage.

Frosty

Wet splash

  • Deals 122 damage. 100% chance to stun target for 1 turn.

Over there!

  • Commands all pigs to focus attacks on The Blues. Lasts 8 turns.

Blue hunter

  • If The Blues attack Frosty, The Blues will be hurt by 150 damage.


Bird enemiesEdit

These birds actually became more angry than you thought, that they are even against you.

Sword Spirit

Angry Bird: charge: 3 turns. Deals 543 damage.

Fortify: Takes 55% less damage for the next 2 turns.

Duel of Honor: You can't use potions.

Puzzle And Dragons charactersEdit

Exclusive to "into the void" special event.

Woodsie

Punch

  • Deals 25 damage.

Bubblie

Storm of bubbles

  • Deals 152 damage to all birds.

Protection bubble

  • Places it on one ally. Absorbs 70 damage. Lasts 1 turn.

Dragon seed

Tiny punch

  • Deals 9 damage.

Stumble

  • The monster stumbles and does nothing. Stupid Dragon Seed.

Shynee

Punch

  • Deals 198 damage. Lowers attack power of target.

Baddie

Black magic

  • Deals 13 damage. Target is cursed. If bird are attacked, their attackers will heal.

Big Baddie

Black magic

  • Deals 234 damage. Target is cursed. If bird are attacked, their attackers will heal.

Great woodsie

Donk

  • Charge: 3 turns. Deals 453 damage.

Slight heal

  • Heals 10 health.

Tyrra

Punch

  • Deals 200 damage.

Annoying

  • Increases attack power of all allies by 20%.

Lil' green dragon

Punch

  • Charge: 2 turns. Deals 134 damage to all birds.

Ironclad

  • Ignores damage lower than 166.

Tyrranos

Punch

  • Deals 340 damage.

Annoying

  • Increases attack power of all allies by 20%.

Call tyrras

  • Charge: 3 turns. Summons Tyrra allies.

Earth dragon

Punch

  • Charge: 2 turns. Deals 546 damage to all birds.

Call Lil' green dragons

  • Charge: 3 turns. Calls lil' green dragon allies.

Ironclad

  • Ignores damage lower than 243.

Falcon Horus

Scare

  • Deals 176 damage. 5% chance to stun target for 1 turn.

Falcon power

  • Increases attack power of all allies by 50%.

Revive

  • Revives 3 turns after being knocked out.

Draggie

Numbing poison

  • Deals 123 damage. Target also takes 5 damage for the next 3 turns.

Draggie knight

Numbing parasite

  • Deals 1114 damage. Blocks target's rage ability.

Knight's honour

  • Charge: 3 turns. Heals all monsters with 299 health.

Tamadra

Run away

  • Charge: 3 turns. Runs away, never to be seen again!

Full pockets

  • Drops a snoutling if taking damage.

Sonic charactersEdit

Appear in the sonic event.

Tiny crabmeat

Pinch

  • Deals 2 x 99 damage.

Crabmeat

Brute pinch

  • Deals 3 x 108 damage.

Down-evolution

  • When killed, it turns into 2 tiny crabmeats.

Egg pawn

Poke

  • Deals 245 damage. Empties the rage chilli by 5%.

Eggman's offer

  • Charge: 2 turns. Heals 299 health.

Giant egg pawn

Bada boom punch

  • Charge: 2 turns. Deals 675 damage and lowers target's attack power.

Eggman's offer

  • Charge: 3 turns. Heals everyone with 498 health.

Moto bug

Wheel kick

  • Deals 187 damage. Target takes 25% more damage for 2 turns.

Oiled up

  • Deals 122 damage. Target takes 34 damage for the next 4 turns.

Spikes

Puncture

  • Deals 133 damage. Target takes 5% more damage for 20 turns.

Spike shield

  • Birds attacking the chosen ally receive 154 damage. Lasts 3 turns.

Big spikes

Spike eject

  • Deals 435 damage.

Spike shot

  • Deals 212 damage. 50% chance to stun target for 1 turn.

Spike pucker

  • Deals 3 x 111 damage. Target takes 10% more damage for 7 turns.

Electro spinner

Electro slash

  • Charge: 2 turns. Deals 2 x 195 damage to all birds.

Attack buddy

  • All allies gain 10% more attack.

Shield spinner

Weak slash

  • Charge: 2 turns. Deals 2 x 16 damage to all birds. Lowers all target attack powers.

Shield

  • All enemies resist 90% of dealt damage. Lasts 3 turns.

Chopper fish

Bite

  • Charge: 2 turns. Deals 744 damage.

Heal

  • Heals 250 health.

Chop

  • Charge: 3 turns. Deals 1123 damage and heals 10 health.

Blue chopper fish

Bite

  • Charge: 3 turns. Deals 786 damage to all birds.

Heal

  • Heals 400 health.

Chop

  • Charge: 3 turns. Deals 1008 damage to all birds and heals 60 health.

Big bad buzz bomber

Buzz dart

  • Deals 596 damage. Target suffers 25% more damage for 2 turns.

Paralysing blow

  • Charge: 3 turns. Deals 1189 damage to all birds. Birds currently suffering negative effects are stunned for 1 turn.

Will of buzzing

  • The big bad buzz bomber gains 100% more attack power once it's health is under 20%.

Bomb of healing

  • Charge: 2 turns. Heals 398 health. All other monsters are healed by 115 health.

Golden moto bug

Drive away

  • Charge: 3 turns. Drives away, never to be seen again!

Full pockets

  • Drops a snoutling when taking damage.


Special BossesEdit

Special Bosses are enemies that have special features and are available exclusively to their corresponding special level.

For More info on these bosses go to the Bosses page.


Special Spirit Caller (Mouth Pool)

Poseidon Pig (Maelstrom/Whirpool)

Sword Spirit (Old Nesting Barrows 4)

Golden Pig (Golden Clouds daily bonus)

Poseidon PigEdit

He is a very strong ghost pig that does an extremely harmful attack. His average health is 42000 and does about 100-200 damage. He also revives after 2 turns. He has a big anchor as a weapon and has seaweed with a snail on his head. He is currently only available in the whirlpool level which is unlocked after obtaining the Submarine.

For more info on the Poseidon Pig go to the Bosses page.


Golden pigEdit

Golden Pig is also a pig that can be fought in golden clouds daily bonus level every day. he comes small in the first three days,and gets bigger and harder in the other 4 days of the week.

For more info on the Golden Pig go to Golden Pig page.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.